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| Funder | Forte |
|---|---|
| Recipient Organization | Malmö University |
| Country | Sweden |
| Start Date | Jan 01, 2024 |
| End Date | Dec 31, 2026 |
| Duration | 1,095 days |
| Number of Grantees | 1 |
| Roles | Principal Investigator |
| Data Source | Swedish Research Council |
| Grant ID | 2023-01394_Forte |
Recently, there has been rapid growth of remote work and the importance of AI-supported tools and systems in facilitating effective communication and organization in virtual workspaces.
This project proposal aims at exploring how collaboration takes place and outlines the development of AI-supported tools to facilitate collaborative group work environments for designers and developers in the games industry with a focus on the designelements and the creative process.
The project will follow a human-centered design approach driven by the series of research questions relating to defining how AI tools can best support a variety of informal and formal groups within games domains. Particularly, the project focuses on industr ypractitioners, and academics and students.
The goal is to address societal challenges related to working life, specifically, the inclusion of AI in theworkplace, and its use to address limitations in the work environment and current design and collaborative pipelines.
The participatory approach taken in the project makes the possible co-designed tools, solutions, and prototypes be more inclusive and aligned with the target groups and end-user needs.The project will be iterative, divided into four phases (Phase 1: systematic mapping and structured questionnaire, Phase 2: co-design workshops, Phase 3: prototype development and refinement, and Phase 4: another set of co-design workshops and discussions).
The outcome of these phases will include a series of prototypes developed with the target groups, and dissemination of the research findings to the broader community.
The prototypes will be a series of tools tailored towards and co-designed with the target groups, with a main AI-supported component for human collaboration in different phases of the design and creative process.
The project’s results have the potential to extend beyond the games industry and be applied in diverse domains, assisting in collaborative design work in general.
Malmö University
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