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| Funder | Vinnova |
|---|---|
| Recipient Organization | Chalmers University of Technology |
| Country | Sweden |
| Start Date | Nov 01, 2023 |
| End Date | Oct 31, 2026 |
| Duration | 1,095 days |
| Number of Grantees | 1 |
| Roles | Principal Investigator |
| Data Source | Swedish Research Council |
| Grant ID | 2023-02584_Vinnova |
Purpose and goal:
Car-goNE-City investigates the extent to which shared cargo bike mobility can increase accessibility to essential urban functions, lower transportation costs, and reduce private car use. Project goals include (1) studying time-based accessibility; (2) understanding the potential for shared cargo bike mobility to reduce car use; (3) engaging residents in participatory design of shared mobility using digital participation methods, gamification, and pilot projects; (4) identifying effective approaches for accelerating shared mobility implementation.
Expected results and effects:
Car-goNE City investigates how shared cargo bike mobility can be a transition pathway to more sustainable mobility. The project focuses on residential neighborhoods outside of city centers with a focus on implementation of new mobility solutions. The project develops new accessibility metrics that incorporate shared mobility.
We also develop new decision-making tools to aid in mobility transitions through digital participation and gamification approaches. Lastly, we will develop scenarios and implementation pathways in collaboration with project partners. Approach and implementation:
Car-goNE-City includes partners in Sweden, Germany, Norway and Hungary and uses participatory engagement with citizens and policy makers in planning, design, implementation, and evaluation of shared cargo bike mobility as a sustainable mobility solution. The project consists of surveys of residents to understand potential of cargo bikes; accessibility analysis of neighborhoods; pilot projects; evaluations of business models; development of digital participation tools; and engaging residents and policy makers in decision making with a gamification tool.
Chalmers University of Technology
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